Enemies that move across the field are slowed Snowbind: Attacks create a frost field for 1.5 seconds and deal magic damage to all enemies in the area.Immolate: Taking or dealing damage causes you to begin dealing 12 + 1% bonus magic damage per second to nearby enemies (increased by 25% against minions and 150% against jungle monsters) for 3 seconds.Mythic Passive: Grants all other Legendary items 5 armor and Magic Resist. ![]() Repentance: After Immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent increasing the damage they take by 12% for 5 seconds.Mythic Passive: 1% Move Speed & 50 Health.(Regain Safeguard if you haven’t taken champion damage for 40 seconds).While Safeguarded, gain 10-40 Ability Power (by level).Safeguard persists for 1.5 seconds after taking champion damage. You are Safeguarded, reducing incoming damage by 50%.It's still unknown when this update will reach the game. Fixed bug with E castime not being synced up to jump.Ironspike/Stridebreaker/Goredrinker now properly play the Q animation if cast soon after casting Q.Max Ferocity: Deals 50 magic damage, restores 50% of the damage taken in the last 1.5 seconds as Health and additionally cleanses Rengar of crowd control.Rengar roars, dealing 50 magic damage to nearby enemies and grants 10 Armor and Magic Resist for four seconds, increased by 50% for each Champion or Large Monster hit. ![]() : Whenever Rengar eaches 0 ferocity his next leap generates 1 ferocity.Rengar (These are detailed by and may not arrive in the next update).I’m sinking any spare time I’ve got from preseason into Rengar and I'll let y'all know when we've locked down his patch date." ![]() According to "Rengar’s getting some deep rescripting/cleanup right now which should squash a lot of bugs, but it’ll take a fair bit of time to finish up. These changes were added to the PBE in mid-August, but the release date isn't finalised. Rengar is getting a big change at some point in the future, thanks to RiotPhlox.
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